How Was the Tk Zhurgenov Kazakh National Academy of Arts
ASTANA – Kazakh animator and graphic designer Erden Zikibay tries to amalgamate civilisation, history and politics to create art with purpose.
Erden Zikibay
An Almaty native, graduate of George Bricklayer University and former instructor at Zhurgenov Kazakh National Academy of Arts, Zikibay has vast feel in graphic design and animation. His works, including static art, animations and 3D short films, explore topics and trace sure parallels between Kazakh history and the history of minorities in the Usa, too equally pop culture, relaying an important underlying bulletin.
Zikibay's interest in drawing stems from his childhood.
"Since I was little, I actually enjoyed drawing, but I never thought of it as a career choice. When I was a teenager I really enjoyed playing computer games, but I was not really happy with merely playing them. I actually wanted to change them. I started going inside the figurer files and started changing the fashion video game characters looked," he recalled in an interview for this story.
His intention to be a producer and creator rather than a consumer eventually ushered in a world of animation.
"I really started getting interested in animation non through drawing, but through computers and figurer games. That is also the reason why I wanted to practice animation when I went to college," he added.
He noted the influence of his grandpa, a Kazakh poet and journalist who raised him.
"In the 1990s, when I was growing upward with him, I saw that he and his whole generation and colleagues were not happy that young people did not read books and magazines and newspapers, because the culture was more about movies, music and video games. I don't think reading was very popular in 1990s. In a way, his passion and him being non happy that he could not pass his ideas to the young generation influenced me to pursue this path of creating digital content, especially for young people," said Zikibay.
His university years too helped him detect different aspects of what information technology means to be an animator and incorporate politics, history and pop culture into his works. He noted the influence of his mentor and professor Gail Scott White, every bit he produced one of his first projects with his classmate Mohamed Talaat nether her guidance.
"We fabricated this short film chosen 'Today's Game, Tomorrow's War.' It is about a teenager who transports himself inside the video game. The animation was influenced by my personal life in a sense, because my best friend as well joined the ground forces and went to war. I used to play video games with him. That event made me enlightened of reality and that my childhood of playing video games all of a sudden became then real. Actually, that is also when I stopped playing video games for good," he said.
Creating art, he noted, helps him "make sense of some bug he experiences and sees around the world and society."
"A lot of times creating art for me is really just an effort to understand them, to process them and rationalise them. It is very therapeutic for me to create art," he said.
History, however, plays a big role throughout his art.
"It helps me understand why some things are the way they are, just too how I tin change them. It tin can be really overwhelming to think of yourself, of how pocket-sized nosotros are, how seemingly insignificant we are. History puts things in perspective; you realise that things take a get-go and an end," he added.
Republic of kazakhstan History Timeline is amidst his latest projects. For seven years, Zikibay has been a volunteer at summertime camps in the United States that assemble Kazakh kids adopted past American families.
"It is essentially a board game for children. One of the things I have been doing there is designing history games, because I also teach a history class there. The point of the game is to put vi different historical periods [of Kazakhstan] and children need to place these cards in the correct timeline. And so, they need to know what comes after each menstruation and the instructor gives them either a historical figure, an event or an artefact," he said.
Incorporating such games makes the learning process more engaging and interactive.
"My dream is to make history really cool and fun. When I started history at school, information technology was boring and I hated it. When I started to learn information technology subsequently as an adult, I realised how interesting it can be," he said.
Analogy of Scythians
Illustration to Homeland Defender's Day
Zikibay's works too reflect popular culture trends and figures, such as Wonder Adult female and Black Panther. With a rapidly growing influence of pop culture on people around the globe, it has become a powerful tool to convey your ideas and message through mechanisms and things that are familiar to everybody.
"Information technology is then powerful because nosotros all sentry the same movies, mind to the same music around the globe and with simple things similar a hashtag, you tin reach out to people in other countries," he said.
"I made this illustration nigh the Wonder Woman superhero moving-picture show, who was an Amazon. There is a theory in that location were historical Amazon warrior women from Central Asia who inspired the mythical Amazons," he added.
Human rights can also be traced in Zikibay's works, some of which are currently on display in a human rights exhibition at the Artmeken Gallery in Almaty that runs through Dec. 26.
"I do believe all humans are created equal, no matter where nosotros were born. It is simply a chance that somebody is built-in in one identify and somebody in some other place. What is important is to give everybody equal treatment and equal opportunities to succeed in this life. I am trying to really convey those ideas and spread around, so that there is no hate, ignorance," he said.
Zikibay does not follow a particular manner, believing content and ideas are what matter most. He makes commercial projects and personal works, both requiring significant research.
"With personal, information technology is easier, because information technology comes from you. Ideas come to me out of the blueish. I can exist just walking downward the street and I can have an idea. Somebody can say something and simply one word tin spark this whole project in my head. It is random. Sometimes, I have to actually think when I need to come up with an idea, but mostly it is spontaneous," he noted.
"In one case I have an thought, I effort to sketch it out. I do some rough sketch of what I want to run across. Information technology takes a lot of research to really start producing the work. I read articles, sometimes whole books, lookout man videos, do interviews, run into people. I try to proceeds as much knowledge every bit possible," he added.
Illustration of Wonder Woman
Illustration of Black Panther
Ideas come fast, but they tin can likewise die down fast.
"If I practise not produce something actually quick, I take to sort of reignite my curiosity, my inspiration once more. That takes more energy, endeavour. The best is when yous put a lot of thought [into it], research a lot and you are not taking it too long to do it," he said.
Fourth dimension, however, is also a challenge.
"In my mind, I think about something and I misjudge how much time I need to complete something. I am often intimidated by the project; I think information technology will be very easy and fast, because I am inspired and enthusiastic, but in reality, information technology takes much more than time," said Zikibay.
"There is a big difference between static art, like illustration or pattern, and animation, which takes much more time, considering you likewise take to remember of how things move and what they will look similar while moving, which you do not have with static art," he added.
Zikibay's works can be establish online at zikibay.com.
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Source: https://astanatimes.com/2018/12/kazakh-animator-and-graphic-designer-creates-art-with-purpose/
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